![]() “In the end, Redfall feels unpolished, underdone, underwhelming, and uncomfortable.” “It seems there is an issue with every element,” reviewer Tauriq Moosa wrote. On the review aggregation website Metacritic, Redfall has earned a paltry 54 out of 100, ranking it among the year’s worst-reviewed games. ![]() Fans and critics slammed the game’s bugs and shortcomings. Redfall, a multiplayer shooter set on a fictional Massachusetts island full of vampires, debuted on May 2 and was promptly panned. It has managed to be, at once, a commercial and critical disappointment. The developers didn’t like the idea at all and worried about the failure they decided to leave the studio en masse (it seems more than 70% of those who worked on Prey).Over the years, Microsoft Corp.-owned video-game developer Arkane Studios has cultivated a reputation for releasing games that are beloved by fans yet don’t sell very well, such as Prey and Dishonored 2. By contrast, the studio’s most recent game, Redfall, has achieved something new. Zenimax decided in 2018, after the poor results of Prey, to force Arkane Austin to work a mainly multiplayer and different production than usual. Jason Schreier has in fact published a report on the production of the game, investigating and contacting several Arkane developers and what has come up is nothing that comes as a surprise. What happened? It’s a story of unclear direction, a severely understaffed team, and a game that many devs didn’t actually want to make. Redfall, from Xbox’s well-respected Arkane Studios, is one of the year’s worst-reviewed games. The game was panned by critics and audiencesalso obtaining votes below the sufficiency. It was only a matter of time before precise information came out on the failure of Redfall, Arkane Austin’s “shooter” released exclusively on Xbox and PC at the beginning of May.
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